Behavior selection algorithms: an overview M Dawe, S Gargolinski, L Dicken, T Humphreys, D Mark Game AI Pro 360: Guide to Architecture, 1-14, 2019 | 29 | 2019 |
Automated dynamic custom game content generation L Dicken, J Pagnutti, Y Wen US Patent 11,420,115, 2022 | 15 | 2022 |
Operator interface for automated game content generation L Dicken, J Pagnutti, Y Wen US Patent 11,318,386, 2022 | 10 | 2022 |
Game definition file L Dicken, J Pagnutti, Y Wen US Patent 11,465,052, 2022 | 9 | 2022 |
Automated prediction of user response states based on traversal behavior L Dicken, J Pagnutti, Y Wen US Patent 11,291,915, 2022 | 9 | 2022 |
Operator interface for automated game content generation L Dicken, J Pagnutti, Y Wen US Patent 11,642,594, 2023 | 7 | 2023 |
Automated generation of custom content for computer-implemented games L Dicken, J Pagnutti, Y Wen US Patent 11,738,272, 2023 | 6 | 2023 |
Automated prediction of user response states based on traversal behavior L Dicken, J Pagnutti, Y Wen US Patent 11,724,193, 2023 | 6 | 2023 |
Operator interface for automated game content generation L Dicken, J Pagnutti, Y Wen US Patent 11,673,049, 2023 | 6 | 2023 |
Automated game assessment L Dicken, J Pagnutti, Y Wen US Patent App. 16/948,503, 2022 | 6 | 2022 |
Applying clustering techniques to reduce complexity in automated planning domains L Dicken, J Levine Intelligent Data Engineering and Automated Learning–IDEAL 2010: 11th …, 2010 | 6 | 2010 |
On device game engine architecture L Dicken, J Pagnutti, Y Wen US Patent 11,806,624, 2023 | 5 | 2023 |
Parametric player modeling for computer-implemented games L Dicken, J Pagnutti, Y Wen US Patent 11,565,182, 2023 | 5 | 2023 |
Game definition file L Dicken, J Pagnutti, Y Wen US Patent App. 17/889,677, 2023 | 4 | 2023 |
Automated dynamic custom game content generation L Dicken, J Pagnutti, Y Wen US Patent App. 17/875,659, 2023 | 4 | 2023 |
StrathPac-An Automated Player for Ms. Pac-Man L Kelly, L Dicken, J Levine a 2009 IEEE Symposium on Computational Intelligence and Games competition entree, 2009 | 3 | 2009 |
On device game engine architecture L Dicken, J Pagnutti, Y Wen US Patent App. 18/222,151, 2023 | 1 | 2023 |
Operator interface for automated game content generation L Dicken, J Pagnutti, Y Wen US Patent App. 18/141,642, 2023 | 1 | 2023 |
Abstraction through clustering: complexity reduction in automated planning domains L Dicken, P Gregory, J Levine International Journal of Data Mining, Modelling and Management 11 4 (2), 123-137, 2012 | 1 | 2012 |
SPREE: The Strathclyde Poker Research Environment L Dicken, N Johnstone, J Levine, P Rodgers Proc. AISB AI and Games Symposium2, 2011 | 1 | 2011 |