Pieter Spronck
Pieter Spronck
full professor Computer Science, Tilburg University
Verified email at uvt.nl - Homepage
Cited by
Cited by
Monte-Carlo Tree Search: A New Framework for Game AI.
G Chaslot, S Bakkes, I Szita, P Spronck
AIIDE 8, 216-217, 2008
Adaptive game AI with dynamic scripting
P Spronck, M Ponsen, I Sprinkhuizen-Kuyper, E Postma
Machine Learning 63 (3), 217-248, 2006
Player modeling
GN Yannakakis, P Spronck, D Loiacono, E André
Dagstuhl Publishing, 2013
Difficulty scaling of game AI
P Spronck, I Sprinkhuizen-Kuyper, E Postma
Proceedings of the 5th International Conference on Intelligent Games and …, 2004
Improving adaptive game AI with evolutionary learning
M Ponsen, P Spronck
Masters Thesis, Delft University of Technology, 2004
Online adaptation of game opponent AI in simulation and in practice
P Spronck, I Sprinkhuizen-Kuyper, E Postma
Proceedings of the 4th International Conference on Intelligent Games and …, 2003
Monte-carlo tree search in settlers of catan
I Szita, G Chaslot, P Spronck
Advances in Computer Games, 21-32, 2009
Procedural content generation: Goals, challenges and actionable steps
J Togelius, AJ Champandard, PL Lanzi, M Mateas, A Paiva, M Preuss, ...
Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, 2013
Opponent Modeling in Real-Time Strategy Games.
F Schadd, S Bakkes, P Spronck
GAMEON, 61-70, 2007
Adaptive game AI
PHM Spronck
UPM, Universitaire Pers Maastricht, 2005
Automatically generating game tactics through evolutionary learning
M Ponsen, H Munoz-Avila, P Spronck, DW Aha
AI Magazine 27 (3), 75-75, 2006
Player behavioural modelling for video games
SCJ Bakkes, PHM Spronck, G van Lankveld
Entertainment Computing 3 (3), 71-79, 2012
Games as personality profiling tools
G Van Lankveld, P Spronck, J Van den Herik, A Arntz
2011 IEEE Conference on Computational Intelligence and Games (CIG'11), 197-202, 2011
General video game playing
J Levine, C Bates Congdon, M Ebner, G Kendall, SM Lucas, ...
Dagstuhl Publishing, 2013
Rapid and reliable adaptation of video game AI
S Bakkes, P Spronck, J Van den Herik
IEEE Transactions on Computational Intelligence and AI in Games 1 (2), 93-104, 2009
An overview of genetic algorithms applied to control engineering problems
Q Wang, P Spronck, R Tracht
Proceedings of the 2003 International Conference on Machine Learning and …, 2003
Opponent modelling and commercial games
HJ van den Herik, H Donkers, PHM Spronck
Proceedings of the IEEE, 15-25, 2005
Opponent modelling for case-based adaptive game AI
SCJ Bakkes, PHM Spronck, HJ Van Den Herik
Entertainment Computing 1 (1), 27-37, 2009
Knowledge acquisition for adaptive game AI
M Ponsen, P Spronck, H Munoz-Avila, DW Aha
Science of Computer Programming 67 (1), 59-75, 2007
Incongruity-based adaptive game balancing
G Van Lankveld, P Spronck, HJ Van Den Herik, M Rauterberg
Advances in computer games, 208-220, 2009
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