Rationalizing play: A critical theory of digital gaming SM Grimes, A Feenberg The information society 25 (2), 105-118, 2009 | 165 | 2009 |
Kids online: A new research agenda for understanding social networking forums S Grimes, D Fields New York. The Joan Ganz Cooney Center at Sesame Workshop. Available online …, 2012 | 148* | 2012 |
Neopian economics of play: children's cyberpets and online communities as immersive advertising in NeoPets. com SM Grimes, LR Shade International Journal of Media & Cultural Politics 1 (2), 181-198, 2005 | 113 | 2005 |
Children's Virtual Play Worlds Culture, Learning, and Participation. New Literacies and Digital Epistemologies. Volume 58. A Burke, J Marsh Peter Lang Publishing Group, 2013 | 101 | 2013 |
The Sage handbook of digital technology research S Price, B Brown, C Jewitt SAGE Publications Ltd, 2013 | 98 | 2013 |
Online multiplayer games: a virtual space for intellectual property debates? SM Grimes New Media & Society 8 (6), 969-990, 2006 | 96 | 2006 |
Data mining the kids: Surveillance and market research strategies in children’s online games G Chung, SM Grimes Canadian Journal of Communication 30 (4), 527-548, 2006 | 88 | 2006 |
Playing by the market rules: Promotional priorities and commercialization in children’s virtual worlds SM Grimes Journal of Consumer Culture 15 (1), 110-134, 2015 | 53 | 2015 |
" You Shoot Like A Girl!": The Female Protagonist in Action-Adventure Video Games. SM Grimes DiGRA Conference, 1-15, 2003 | 47 | 2003 |
Kids' ad play: Regulating children's advergame in the converging media context SM Grimes International Journal of Communications Law and Policy 8 (12), 162-178, 2008 | 45 | 2008 |
Digital playgrounds: The hidden politics of children’s online play spaces, virtual worlds, and connected games SM Grimes University of Toronto Press, 2021 | 36 | 2021 |
The turbulent rise of the “child gamer”: public fears and corporate promises in cinematic and promotional depictions of children's digital play N Narine, SM Grimes Communication, Culture & Critique 2 (3), 319-338, 2009 | 34 | 2009 |
Configuring the child player SM Grimes Science, Technology, & Human Values 40 (1), 126-148, 2015 | 32 | 2015 |
Critical theory of technology SM Grimes, A Feenberg SAGE handbook of digital technology research, 121-130, 2013 | 31 | 2013 |
Saturday morning cartoons go MMOG SM Grimes Media International Australia 126 (1), 120-131, 2008 | 31 | 2008 |
Little Big Scene: Making and playing culture in Media Molecule's LittleBigPlanet SM Grimes Cultural studies 29 (3), 379-400, 2015 | 29 | 2015 |
The digital child at play: How technological, political and commercial rule systems shape children's play in virtual worlds SM Grimes Simon Fraser University, 2010 | 29 | 2010 |
Connected making: Designing for youth learning in online maker communities in and out of schools B Litts, YB Kafai, DA Fields, ER Halverson, K Peppler, AT Keune Transforming Learning, Empowering Learners, 1041-1047, 2016 | 16 | 2016 |
Researching the researchers: Market researchers, child subjects and the problem of “informed” consent SM Grimes International Journal of Internet Research Ethics 1.1, 2008 | 11 | 2008 |
Child-generated content: Children’s authorship and interpretive practices in digital gaming cultures SM Grimes Dynamic fair dealing: Creating Canadian culture online, 336-45, 2014 | 9 | 2014 |