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Gabby Resch
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Critical making hackathon: situated hacking, surveillance and big data proposal
K Tanenbaum, TJ Tanenbaum, AM Williams, M Ratto, G Resch, ...
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 17-20, 2014
172014
Using 3D printing to enhance understanding and engagement with young audiences: lessons from workshops in a museum
H Turner, G Resch, D Southwick, R McEwen, AK Dubé, I Record
Curator: The Museum Journal 60 (3), 311-333, 2017
162017
Thinking as handwork: critical making with humanistic concerns
G Resch, D Southwick, I Record, M Ratto, J Sayers
Making Things and Drawing Boundaries. Experiments in the digital humanities …, 2018
52018
Secret Lives of Data Publics Mixed Reality Smart City Interfaces
G Resch, B Coleman, M Ratto, B Simon
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018
42018
Denaturalizing 3d printing’s value claims
G Resch, DR Southwick, M Ratto
New Directions in Third Wave Human-Computer Interaction: Volume 1 …, 2018
32018
Vision-Based Augmented Reality for Formal and Informal Science Learning
G Resch
University of Toronto, 2013
22013
Accounting for Visual Bias in Tangible Data Design
G Resch
Digital Culture & Society 5 (1), 43-60, 2019
12019
Denaturalizing Information Visualization
G Resch
PQDT-UK & Ireland, 2019
12019
“Makes sense to me!”: Participatory sensing, information visualization, and 3d representation
G Resch, D Southwick, M Ratto, Y Loukissas
IConference 2016 Proceedings, 2016
12016
eMigrate: Aggregating Government Open Data for Enhanced Job Category Selection in Support of Immigration Applications
EH Jansen, J Jacobson, G Resch
iConference 2015 Proceedings, 2015
12015
Goal-Directed Reaching in Real, Augmented, and Virtual Environments
G Resch, J Manzone, T Welsh, M Nitsche, A Mazalek
2021 International Conference on Advanced Learning Technologies (ICALT), 398-400, 2021
2021
Case Study: Nia Technologies—Validating Your Solutions
M Ratto, D Southwick, G Resch
Knowledge, Innovation, and Impact, 239-242, 2021
2021
Learning Activity: The Design Dash—Bringing Your Abstract Ideas to Life
G Resch, D Southwick, M Ratto
Knowledge, Innovation, and Impact, 243-249, 2021
2021
Iterative Prototyping and Co-design
D Southwick, G Resch, M Ratto
Knowledge, Innovation, and Impact, 231-238, 2021
2021
Interfaces and affordances
M Ratto, C McCord, D Walker, G Resch
Routledge Handbook of Digital Media and Communication, 63-74, 2020
2020
Challenges in Experimental Serious Game Design
M Nitsche, JSK Chang, G Resch, A Doucette, G Yeboah, T Welsh, ...
2020
Thinking Through the Box: Evaluating a 3D Game to Engage Penetrative Thinking
A Pathak, JSK Chang, G Resch, A Doucette, G Yeboah, TN Welsh, ...
Frontiers in Virtual Reality, 33, 2020
2020
The ongoing practicing of critical making
M Ratto, G Resch, D Southwick
CSPA Quarterly, 53-57, 2018
2018
Noderunner: an embodied game for understanding mesh networking concepts
C McCord, D Walker, G Resch
IConference 2016 Proceedings, 2016
2016
"Thinking as Handwork: Critical Making with Humanistic Concerns" in Jentery Sayers (ed.) Making Things and Drawing Boundaries
G Resch, D Southwick, I Record, M Ratto
University of Minnesota Press, 0
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Articles 1–20