TAN, Tiow Seng
Cited by
Cited by
Model simplification using vertex-clustering
KL Low, TS Tan
Proceedings of the 1997 symposium on Interactive 3D graphics, 75-ff., 1997
Decomposing polygon meshes for interactive applications
X Li, TW Woon, TS Tan, Z Huang
Proceedings of the 2001 symposium on Interactive 3D graphics, 35-42, 2001
Jump flooding in GPU with applications to Voronoi diagram and distance transform
G Rong, TS Tan
Proceedings of the 2006 symposium on Interactive 3D graphics and games, 109-116, 2006
Anti-aliasing and Continuity with Trapezoidal Shadow Maps.
T Martin, TS Tan
Rendering techniques 2004, 15th, 2004
Parallel banding algorithm to compute exact distance transform with the GPU
TT Cao, K Tang, A Mohamed, TS Tan
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics …, 2010
An O(n^2\log n) Time Algorithm for the Minmax Angle Triangulation
H Edelsbrunner, TS Tan, R Waupotitsch
SIAM Journal on Scientific and Statistical Computing 13 (4), 994-1008, 1992
An upper bound for conforming Delaunay triangulations
H Edelsbrunner, TS Tan
Discrete & Computational Geometry 10 (2), 197-213, 1993
A quadratic time algorithm for the minmax length triangulation
H Edelsbrunner, TS Tan
SIAM Journal on Computing 22 (3), 527-551, 1993
Computing two-dimensional Delaunay triangulation using graphics hardware
G Rong, TS Tan, TT Cao
Proceedings of the 2008 symposium on Interactive 3D graphics and games, 89-97, 2008
Computing 2D constrained Delaunay triangulation using the GPU
M Qi, TT Cao, TS Tan
IEEE transactions on visualization and computer graphics 19 (5), 736-748, 2012
Preprocessing occlusion for real-time selective refinement
FA Law, TS Tan
Proceedings of the 1999 symposium on Interactive 3D graphics, 47-53, 1999
Variants of jump flooding algorithm for computing discrete Voronoi diagrams
G Rong, TS Tan
4th International Symposium on Voronoi Diagrams in Science and Engineering …, 2007
Method and apparatus for generating atomic parts of graphic representation through skeletonization for interactive visualization applications
Z Huang, TS Tan, TW Woon, X Li
US Patent 6,825,839, 2004
Generating an/spl omega/-tile set for texture synthesis
TY Ng, C Wen, TS Tan, X Zhang, YJ Kim
International 2005 Computer Graphics, 177-184, 2005
Resolving occlusion in image sequence made easy
KC Ong, HC Teh, TS Tan
The Visual Computer 14 (4), 153-165, 1998
A GPU accelerated algorithm for 3D Delaunay triangulation
TT Cao, A Nanjappa, M Gao, TS Tan
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive …, 2014
gHull: A GPU algorithm for 3D convex hull
M Gao, TT Cao, A Nanjappa, TS Tan, Z Huang
ACM Transactions on Mathematical Software (TOMS) 40 (1), 1-19, 2013
Computing bounding volume hierarchies using model simplification
TS Tan, KF Chong, KL Low
Proceedings of the 1999 symposium on Interactive 3D graphics, 63-69, 1999
Feature extraction using very high resolution satellite imagery
Y Xiao, SK Lim, TS Tan, SC Tay
IGARSS 2004. 2004 IEEE International Geoscience and Remote Sensing Symposium 3, 2004
Edge insertion for optimal triangulations
M Bern, H Edelsbrunner, D Eppstein, S Mitchell, TS Tan
Latin American Symposium on Theoretical Informatics, 46-60, 1992
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