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Kristine Jørgensen
Title
Cited by
Cited by
Year
Gameworld interfaces
K Jorgensen
MIT Press, 2013
2522013
Left in the dark: playing computer games with the sound turned off
K Jørgensen
From Pac-Man to pop music, 163-176, 2017
1432017
Time for new terminology?: Diegetic and non-diegetic sounds in computer games revisited
K Jørgensen
Game sound technology and player interaction: Concepts and developments, 78-97, 2011
1222011
On the functional aspects of computer game audio
K Jørgensen
Interactive Institute, Piteå, Sweden, 2006
1012006
Game characters as narrative devices. A comparative analysis of Dragon Age: Origins and Mass Effect 2
K Jørgensen
Eludamos: Journal for Computer Game Culture 4 (2), 315-331, 2010
1002010
From hobbyists to entrepreneurs: On the formation of the Nordic game industry
K Jørgensen, U Sandqvist, O Sotamaa
Convergence 23 (5), 457-476, 2017
822017
A comprehensive study of sound in computer games: How audio affects player action
K Jørgensen
Edwin Mellen Press, 2009
822009
Do players prefer integrated user interfaces? A qualitative study of game UI design issues
SC Llanos, K Jørgensen
Proceedings of DiGRA 2011 Conference: Think Design Play, 1-12, 2011
792011
Audio and gameplay: An analysis of PvP battlegrounds in World of Warcraft
K Jørgensen
Game Studies 8 (2), 1-19, 2008
732008
The positive discomfort of spec ops: The line
K Jørgensen
Game studies 16 (2), 12, 2016
722016
Between the game system and the fictional world: a study of computer game interfaces
K Jørgensen
Games and Culture 7 (2), 142-163, 2012
692012
What are Those Grunts and Growls Over There?: Computer Game Audio and Player Action
K Jørgensen
Det Humanistiske Fakultet, Københavns Universitet, 2007
65*2007
Players as coresearchers: Expert player perspective as an aid to understanding games
K Jørgensen
Simulation & gaming 43 (3), 374-390, 2012
532012
" I'm overburdened!" An Empirical Study of the Player, the Avatar, and the Gameworld.
K Jørgensen
DiGRA Conference, 2009
512009
The paradox of transgression in games
T Mortensen, K Jørgensen
Routledge, 2020
412020
Problem Solving: The Essence of Player Action in Computer Games.
K Jørgensen
DiGRA Conference, 2003
332003
Newcomers in a global industry: Challenges of a Norwegian game company
K Jørgensen
Games and Culture 14 (6), 660-679, 2019
302019
Framing the game: Four game-related approaches to Goffman's frames
R Glas, K Jørgensen, T Mortensen, L Rossi
Online Gaming in Context, 141-158, 2013
272013
Public game funding in the Nordic region
O Sotamaa, K Jørgensen, U Sandqvist
International Journal of Cultural Policy 26 (5), 617-632, 2020
232020
The effect of audio on the experience in virtual reality: a scoping review
IV Bosman, OO Buruk, K Jørgensen, J Hamari
Behaviour & Information Technology 43 (1), 165-199, 2024
152024
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