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Elaine M. Raybourn
Elaine M. Raybourn
Principal Member of the Technical Staff, Sandia National Laboratories
Verified email at sandia.gov - Homepage
Title
Cited by
Cited by
Year
TDCS guided using fMRI significantly accelerates learning to identify concealed objects
VP Clark, BA Coffman, AR Mayer, MP Weisend, TDR Lane, VD Calhoun, ...
Neuroimage 59 (1), 117-128, 2012
3282012
Applying simulation experience design methods to creating serious game-based adaptive training systems
EM Raybourn
Interacting with computers 19 (2), 206-214, 2007
2222007
A new paradigm for serious games: Transmedia learning for more effective training and education
EM Raybourn
Journal of Computational Science 5 (3), 471-481, 2014
1812014
When two hands are better than one: Enhancing collaboration using single display groupware
J Stewart, EM Raybourn, B Bederson, A Druin
CHI 98 conference summary on Human factors in computing systems, 287-288, 1998
1261998
Adaptive thinking & leadership simulation game training for special forces officers
EM Raybourn, E Deagle, K Mendini, J Heneghan
The Interservice, Industry Training, Simulation & Education Conference (ITSEC), 2005
1232005
Adding cultural signposts in adaptive community-based virtual environments
EM Raybourn, N Kings, J Davies
Interacting with computers 15 (1), 91-107, 2003
772003
Design and evaluation challenges of serious games
EM Raybourn, N Bos
CHI'05 extended abstracts on Human factors in computing systems, 2049-2050, 2005
662005
Social learning through gaming
EM Raybourn, A Waern
CHI'04 extended abstracts on Human factors in computing systems, 1733-1734, 2004
662004
Computer game design: New directions for intercultural simulation game designers
EM Raybourn
Developments in Business Simulation and Experiential Learning: Proceedings …, 1997
531997
Group storytelling to support tacit knowledge externalization
C Valle, EM Raybourn, W Prinz, MRS Borges
Proceedings of the 10th International Conference on Human-Computer …, 2003
462003
Death to the privacy calculus?
B Knijnenburg, E Raybourn, D Cherry, D Wilkinson, S Sivakumar, H Sloan
Available at SSRN 2923806, 2017
432017
Designing an emergent culture of negotiation in collaborative virtual communities: The DomeCityMOO simulation
EM Raybourn
Collaborative virtual environments: Digital places and spaces for …, 2001
342001
Information design for xr immersive environments: Challenges and opportunities
EM Raybourn, WA Stubblefield, M Trumbo, A Jones, J Whetzel, N Fabian
Virtual, Augmented and Mixed Reality. Multimodal Interaction: 11th …, 2019
272019
Adaptive thinking and leadership training for cultural awareness and communication competence
EM Raybourn
Interactive Technology and Smart Education 2 (2), 131-134, 2005
272005
Beyond serious games: Transmedia for more effective training & education
EM Raybourn
Proceedings of DHSS: The International Defense and Homeland Security …, 2012
262012
Intercultural competence game that fosters metacognitive agility and reflection
EM Raybourn
Online Communities and Social Computing: Third International Conference …, 2009
262009
User-tailored privacy by design
D Wilkinson, S Sivakumar, D Cherry, BP Knijnenburg, EM Raybourn, ...
Proceedings of the Usable Security Mini Conference, 2017
222017
Total Learning Architecture (TLA) Enables Next-generation Learning via Meta-adaptation
JT Folsom-Kovarik, EM Raybourn
Interservice/Industry Training, Simulation, and Education Conference Proceedings, 2016
222016
Honing emotional intelligence with game-based crucible experiences
EM Raybourn
International Journal of Game-Based Learning (IJGBL) 1 (1), 32-44, 2011
222011
Designing Intercultural Agents
EM Raybourn
Agent culture: Human-agent interaction in a multicultural world, 267, 2004
222004
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