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Laura A. Whitlock
Laura A. Whitlock
Verified email at clemson.edu
Title
Cited by
Cited by
Year
Successful aging through digital games: Socioemotional differences between older adult gamers and non-gamers
JC Allaire, AC McLaughlin, A Trujillo, LA Whitlock, L LaPorte, M Gandy
Computers in Human Behavior 29 (4), 1302-1306, 2013
2122013
Individual differences in response to cognitive training: Using a multi-modal, attentionally demanding game-based intervention for older adults
LA Whitlock, AC McLaughlin, JC Allaire
Computers in human behavior 28 (4), 1091-1096, 2012
1922012
Putting fun into video games for older adults
A McLaughlin, M Gandy, J Allaire, L Whitlock
Ergonomics in Design 20 (2), 13-22, 2012
1182012
Video game design for older adults: usability observations from an intervention study
LA Whitlock, AC McLaughlin, JC Allaire
Proceedings of the Human Factors and Ergonomics Society Annual Meeting 55 (1 …, 2011
362011
Identifying usability problems of blood glucose tracking apps for older adult users
LA Whitlock, AC McLaughlin
Proceedings of the Human Factors and Ergonomics Society Annual Meeting 56 (1 …, 2012
252012
Know before you go: feelings of flow for older players depends on game and player characteristics
LA Whitlock, AC McLaughlin, W Leidheiser, M Gandy, JC Allaire
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
142014
Older adults’ self-reported barriers to adherence to dietary guidelines and strategies to overcome them
AC McLaughlin, LA Whitlock, KL Lester, AE McGraw
Journal of Health Psychology 22 (3), 356-363, 2017
132017
Training requirements of a video game-based cognitive intervention for older adults: Lessons learned
LA Whitlock, AC McLaughlin, JC Allaire
Proceedings of the Human Factors and Ergonomics Society Annual Meeting 54 …, 2010
132010
The design of mobile technology to support diabetes self-management in older adults
LA Whitlock, AC McLaughlin, M Harris, J Bradshaw
Human Aspects of IT for the Aged Population. Design for Everyday Life: First …, 2015
112015
Fear of failure: Gender differences in older adult gamers
LM Levy, M Gandy, R Solomon, AC McLaughlin, JC Allaire, LA Whitlock
Proceedings of the international conference on the foundations of digital …, 2012
62012
Motor skill acquisition in a virtual world by older adults: Relationships between age, physical activity, and performance
L LaPorte, AC McLaughlin, LA Whitlock, M Gandy, AK Trujillo
Proceedings of the Human Factors and Ergonomics Society Annual Meeting 56 (1 …, 2012
32012
Older Adults' Perception of the Benefits Associated with Intervention-Based Video Game Play
LA Whitlock¹, TR Patterson¹, AK Trujillo¹, AC McLaughlin¹, M Gandy, ...
Geriatrics 18, 57-68, 2011
32011
The development of a coding scheme to examine technology use in diabetes self-management
D Endres, LA Whitlock
Proceedings of the Human Factors and Ergonomics Society Annual Meeting 61 (1 …, 2017
22017
The Effect of Emotional Content and Support on Trust in Internet Forum Posts: A Pilot Study
M Sauls, LA Whitlock, W Leidheiser
Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60 (1 …, 2016
22016
Older adults and video games: The relationship between previous gaming experience and cognitive performance
TR Patterson, A Trujillo, LA Whitlock, JC Allaire, A McLaughlin, M Gandy
GERONTOLOGIST 51, 129-130, 2011
12011
BENEFITS OF PLAYING A COMPLEX, SPATIALLY CHALLENGING VIDEO GAME ON COGNITIVE FUNCTIONING IN OLDER ADULTS
A Trujillo, LA Whitlock, T Patterson, A McLaughlin, JC Allaire, M Gandy
Gerontologist 51, 278-278, 2011
12011
Decision Support for Diabetes Self-Management: Quantitative and Qualitative Approaches.
LA Whitlock
2016
Video‐Game Training
AC McLaughlin, J Feng, LA Whitlock
The Encyclopedia of Adulthood and Aging, 1-7, 2015
2015
An Online Social Video Game as a Cognitive Training Tool for Older Adults.
L Whitlock
2011
The Role of Effortful Attention in Effective Spatial Training
LA Whitlock, AC McLaughlin
Proceedings of the Human Factors and Ergonomics Society Annual Meeting 53 …, 2009
2009
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