Oğuz 'Oz' BURUK
Oğuz 'Oz' BURUK
Marie Curie Fellow, Postdoctoral Researcher, Gamification Group, Tampere University
Verified email at tuni.fi - Homepage
Title
Cited by
Cited by
Year
CHI 2039: speculative research visions
EPS Baumer, J Ahn, M Bie, EM Bonsignore, A Börütecene, OT Buruk, ...
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 761-770, 2014
302014
Extracting design guidelines for wearables and movement in tabletop role-playing games via a research through design process
OT Buruk, O Özcan
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
182018
Hands as a Controller: User Preferences for Hand Specific On-Skin Gestures
I Bostan, OT Buruk, M Canat, MO Tezcan, C Yurdakul, T Göksun, O Özcan
Proceedings of the 2017 Conference on Designing Interactive Systems, 1123-1134, 2017
182017
Exploring computational materials for fashion: Recommendations for designing fashionable wearables
Ç Genç, OT Buruk, Sİ Yılmaz, K Can, O Özcan
International Journal of Design 12 (3), 1-19, 2018
152018
Sensation: measuring the effects of a human-to-human social touch based controller on the player experience
M Canat, MO Tezcan, C Yurdakul, E Tiza, BC Sefercik, I Bostan, OT Buruk, ...
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
15*2016
It made more sense: Comparison of user-elicited on-skin touch and freehand gesture sets
H Havlucu, MY Ergin, I Bostan, OT Buruk, T Göksun, O Özcan
International Conference on Distributed, Ambient, and Pervasive Interactions …, 2017
122017
Augmented Table-Top Role-Playing Game with Movement-Based Gameplay and Arm-Worn Devices
OT Buruk, IM Özbeyli, O Özcan
Proceedings of the 2017 ACM Conference Companion Publication on Designing …, 2017
122017
WEARPG: game design implications for movement-based play in table-top role-playing games with arm-worn devices
OT Buruk, O Özcan
Proceedings of the 20th International Academic Mindtrek Conference, 403-412, 2016
112016
Investigating the Effects of Legacy Bias: User Elicited Gestures from the End Users Perspective
C Beşevli, OT Buruk, M Erkaya, O Özcan
Proceedings of the 2018 ACM Conference Companion Publication on Designing …, 2018
82018
A design framework for playful wearables
OT Buruk, K Isbister, T Tanenbaum
Proceedings of the 14th International Conference on the Foundations of …, 2019
72019
The Effectiveness of Mime‐Based Creative Drama Education for Exploring Gesture‐Based User Interfaces
AA Ünlüer, MA Baytaş, OT Buruk, Z Cemalcilar, Y Yemez, O Özcan
International Journal of Art & Design Education 37 (3), 353-366, 2018
62018
GestAnalytics: Experiment and Analysis Tool for Gesture-Elicitation Studies
OT Buruk, O Özcan
Proceedings of the 2017 ACM Conference Companion Publication on Designing …, 2017
62017
Passive UHF RFID-based User Interface on a Wooden Surface
A Mehmood, V Vianto, H He, X Chen, OO Buruk, L Ukkonen, J Virkki
2019 Photonics & Electromagnetics Research Symposium-Fall (PIERS-Fall), 1760 …, 2019
52019
Code notes: designing a low-cost tangible coding tool for/with children
A Sabuncuoğlu, M Erkaya, OT Buruk, T Göksun
Proceedings of the 17th ACM Conference on Interaction Design and Children …, 2018
52018
Forming visual expressions with augmented fashion
Ç Genç, OT Buruk, O Özcan, SI Yilmaz, K Can
Visual Communication 16 (4), 427-440, 2017
52017
WEARPG: Movement-Based Tabletop Role-Playing Game with Arm-Worn Devices and an Augmented Die
OT Buruk, İM Özbeyli, O Özcan
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
52017
User Oriented Design Speculation and Implications for an Arm-Worn Wearable Device for Table-Top Role-Playing Games
OT Buruk, O Özcan
International Conference of Design, User Experience, and Usability, 636-655, 2017
42017
Experiencing human-to-human touch in digital games
M Canat, MO Tezcan, C Yurdakul, OT Buruk, O Ozcan
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
42016
DubTouch: exploring human to human touch interaction for gaming in double sided displays
OT Buruk, O Özcan
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun …, 2014
42014
Children in 2077: Designing children's technologies in the age of transhumanism
OO Buruk, O Özcan, GE Baykal, T Göksun, S Acar, G Akduman, ...
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
32020
The system can't perform the operation now. Try again later.
Articles 1–20