TOAD-GAN: coherent style level generation from a single example M Awiszus, F Schubert, B Rosenhahn Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020 | 53 | 2020 |
Markov Chain Neural Networks M Awiszus, B Rosenhahn Proceedings of the IEEE Conference on Computer Vision and Pattern …, 2018 | 31 | 2018 |
World-GAN: a Generative Model for Minecraft Worlds M Awiszus, F Schubert, B Rosenhahn 2021 IEEE Conference on Games (CoG), 1-8, 2021 | 28 | 2021 |
Toad-gan: a flexible framework for few-shot level generation in token-based games F Schubert, M Awiszus, B Rosenhahn IEEE Transactions on Games 14 (2), 284-293, 2021 | 19 | 2021 |
Learning disentangled representations via independent subspaces M Awiszus, H Ackermann, B Rosenhahn Proceedings of the IEEE/CVF International Conference on Computer Vision …, 2019 | 13 | 2019 |
Unsupervised features for facial expression intensity estimation over time M Awiszus, S Graßhof, F Kuhnke, J Ostermann Proceedings of the IEEE Conference on Computer Vision and Pattern …, 2018 | 8 | 2018 |
Wor (l) d-GAN: Towards Natural Language Based PCG in Minecraft M Awiszus, F Schubert, B Rosenhahn IEEE Transactions on Games, 2022 | 5 | 2022 |
3D braid guide hair reconstruction using electroluminescent wires H Hachmann, M Awiszus, B Rosenhahn The Visual Computer 34, 793-804, 2018 | 4 | 2018 |
3.13 Explainable AI for Games J Zhu, M Awiszus, M Cook, A Dockhorn, M Eberhardinger, D Loiacono, ... Human-Game AI Interaction, 73, 0 | 1 | |
3.2 AI for Romantic comedies M Cook, M Awiszus, D Cakmak, A Denisova, A Dockhorn, C Harteveld, ... Human-Game AI Interaction, 37, 0 | | |
Learning Disentangled Representations via Independent Subspaces Open Website M Awiszus, H Ackermann, B Rosenhahn | | |