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Jie Li
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Year
A landscape of crowd-management support: An integrative approach
N Wijermans, C Conrado, M van Steen, C Martella, J Li
Safety science 86, 142-164, 2016
902016
On current crowd management practices and the need for increased situation awareness, prediction, and intervention
C Martella, J Li, C Conrado, A Vermeeren
Safety science 91, 381-393, 2017
532017
Measuring and understanding photo sharing experiences in social virtual reality
J Li, Y Kong, T Röggla, F De Simone, S Ananthanarayan, H De Ridder, ...
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
462019
Crowd textures as proximity graphs
C Martella, M Van Steen, A Van Halteren, C Conrado, J Li
IEEE Communications Magazine 52 (1), 114-121, 2014
292014
Comparing the quality of highly realistic digital humans in 3dof and 6dof: A volumetric video case study
S Subramanyam, J Li, I Viola, P Cesar
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 127-136, 2020
262020
Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop
J Williamson, J Li, V Vinayagamoorthy, DA Shamma, P Cesar
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
252021
Watching videos together in social virtual reality: An experimental study on user's QoE
F De Simone, J Li, HG Debarba, A El Ali, SNB Gunkel, P Cesar
2019 IEEE Conference on virtual reality and 3d user interfaces (VR), 890-891, 2019
242019
Social VR: A New Medium for Remote Communication and Collaboration
J Li, V Vinayagamoorthy, R Schwartz, W IJsselsteijn, DA Shamma, ...
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
232020
A new production platform for authoring object-based multiscreen tv viewing experiences
J Li, T Röggla, M Glancy, J Jansen, P Cesar
Proceedings of the 2018 ACM International Conference on Interactive …, 2018
122018
Designing an object-based preproduction tool for multiscreen tv viewing
J Li, Z Zheng, B Meixner, T Röggla, M Glancy, P Cesar
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018
92018
Cakevr: A social virtual reality (vr) tool for co-designing cakes
Y Mei, J Li, H de Ridder, P Cesar
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
72021
Privacy-preserving emotion detection for crowd management
Z Erkin, J Li, APOS Vermeeren, H Ridder
International Conference on Active Media Technology, 359-370, 2014
72014
Designing a social vr clinic for medical consultations
J Li, G Chen, H De Ridder, P Cesar
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
62020
Designing for crowd well-being: Current designs, strategies and future design suggestions
J Li, H de Ridder, A Vermeeren, C Conrado, C Martella
Proceedings of the 5th International Congress of International Association …, 2013
62013
Collaborative learning & co-creation in XR
A Vasilchenko, J Li, B Ryskeldiev, S Sarcar, Y Ochiai, K Kunze, I Radu
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
52020
A Social VR Clinic for Knee Arthritis Patients with Haptics
T Xue, J Li, G Chen, P Cesar
ACM International Conference in Interactive Media Experiences, 2020
42020
Towards socialVR: evaluating a novel technology for watching videos together
M Montagud, J Li, G Cernigliaro, A El Ali, S Fernández, P Cesar
Virtual Reality, 1-21, 2022
32022
A collaborative vr murder mystery using photorealistic user representations
A Revilla, S Zamarvide, I Lacosta, F Perez, J Lajara, B Kevelham, ...
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2021
32021
A field study on real-time self-reported emotions in crowds
J Li, Z Erkin, H de Ridder, A Vermeeren
Proceedings of ICT OPEN, 2013
32013
Design for crown well-being: Needs and Design suggestions
J Li, H De Ridder, A Vermeeren, C Conrado, C Martella
International Conference on Planning and Design, Taiwan, 2013
32013
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Articles 1–20