Smartphone log data in a qualitative perspective J Ørmen, AM Thorhauge Mobile Media & Communication 3 (3), 335-350, 2015 | 43 | 2015 |
The rules of the game—The rules of the player AM Thorhauge Games and Culture 8 (6), 371-391, 2013 | 31 | 2013 |
Epic, Steam, and the role of skin-betting in game (platform) economies AM Thorhauge, RKL Nielsen Journal of Consumer Culture 21 (1), 52-67, 2021 | 28 | 2021 |
The media and the mundane: Communication across media in everyday life K Sandvik, AM Thorhauge, B Valtysson Nordicom, University of Gothenburg, 2016 | 26 | 2016 |
Individual pastime or focused social interaction: Gendered gaming practices among Danish youth AM Thorhauge, A Gregersen New Media & Society 21 (7), 1444-1464, 2019 | 21 | 2019 |
Cross-media communication in context: A mixed-methods approach AM Thorhauge, S Lomborg MedieKultur: Journal of media and communication research 32 (60), 16 p.-16 p., 2016 | 19 | 2016 |
Luhmann and the media J Tække, M Paulsen MedieKultur 2010 (49), 1-10, 2010 | 18 | 2010 |
What's the problem in problem gaming J Enevold, AM Thorhauge, A Gregersen Nordicom, 2018 | 17 | 2018 |
Balancing the flows: cross-media communication in an everyday life context AM Thorhauge The Media and the Mundane: Communication across Media in Everyday Life …, 2016 | 9 | 2016 |
The steam platform economy: From retail to player-driven economies AM Thorhauge New Media & Society 26 (4), 1963-1983, 2024 | 8 | 2024 |
Intimacy and visual communication in social media AM Thorhauge, JJ Demant, SGS Krogager Mediekultur: Journal of media and communication research 36 (67), 001-005, 2020 | 7 | 2020 |
Friends, lovers, risk and intimacy: Risk-taking as a socially meaningful practice AM Thorhauge, M Bonitz MedieKultur: Journal of media and communication research 36 (67), 037-054, 2020 | 6 | 2020 |
Documentary at play IE Sørensen, AM Thorhauge Online Credibility and Digital Ethos: Evaluating Computer-Mediated …, 2013 | 6 | 2013 |
Professor Nukem K SandviK, AM Thorhauge Nordicom Review 29 (2), 177-192, 2008 | 6 | 2008 |
Player, reader and social actor AM Thorhauge Proceedings of the 5th International Digital Arts and Culture Conference, 2003 | 6 | 2003 |
THE STEAM PLATFORM ECONOMY: CAPITALISING FROM PLAYER-DRIVEN ECONOMIES ON THE INTERNET. AM Thorhauge AoIR Selected Papers of Internet Research, 2020 | 5 | 2020 |
Problem gaming as broken life strategies AM Thorhauge Whats' the problem in problem gaming?, 2018 | 5 | 2018 |
Computerspillet som kommunikationsform: spil og spillere i et medievidenskabeligt perspektiv: Ph. d.-afhandlling AM Thorhauge Det Humanistiske Fakultet, Københavns Universitet, 2007 | 5 | 2007 |
Introduction: What’s the problem in problem gaming? AM Thorhauge, A Gregersen, J Enevold Nordicom, University of Gothenburg, 2018 | 4 | 2018 |
The privatization of age classification AM Thorhauge Cultures of Computer Game Concerns. Bielefeld: transcript Verlag, 137-148, 2018 | 4 | 2018 |