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Sergio García-Vergara
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Effect of a home-based virtual reality intervention for children with cerebral palsy using super pop vr evaluation metrics: a feasibility study
Y Chen, S Garcia-Vergara, AM Howard
Rehabilitation research and practice 2015, 2015
482015
Super Pop VRTM: An Adaptable Virtual Reality Game for Upper-Body Rehabilitation
S García-Vergara, YP Chen, AM Howard
Virtual, Augmented and Mixed Reality. Systems and Applications: 5th …, 2013
272013
Engaging children in play therapy: The coupling of virtual reality games with social robotics
S García-Vergara, LV Brown, HW Park, AM Howard
Technologies of inclusive well-being: Serious games, alternative realities …, 2014
232014
Effect of feedback from a socially interactive humanoid robot on reaching kinematics in children with and without cerebral palsy: a pilot study
Y Chen, S Garcia-Vergara, AM Howard
Developmental neurorehabilitation 21 (8), 490-496, 2018
192018
An infant smart-mobile system to encourage kicking movements in infants at-risk of cerebral palsy
J Boyd, J Harris, M Smith, S García-Vergara, YP Chen, A Howard
2017 IEEE Workshop on Advanced Robotics and Its Social Impacts (ARSO), 1-5, 2017
172017
Evaluating the effect of robot feedback on motor skill performance in therapy games
LV Brown, S García-Vergara, AM Howard
2015 IEEE International Conference on Systems, Man, and Cybernetics, 1060-1065, 2015
112015
Developing a baseline for upper-body motor skill assessment using a robotic kinematic model
S García-Vergara, MM Serrano, YP Chen, AM Howard
The 23rd IEEE International Symposium on Robot and Human Interactive …, 2014
82014
Increasing the efficacy of rehabilitation protocols for children via a robotic playmate providing real-time corrective feedback
S García-Vergara, LV Brown, YP Chen, AM Howard
2016 25th IEEE International Symposium on Robot and Human Interactive …, 2016
72016
An integrated undergraduate research experience in control, power electronics, and design using a Micromouse
S García-Vergara, J Pabón-De León, YJ Díaz-Mercado, EI Ortiz-Rivera
2010 IEEE Frontiers in Education Conference (FIE), T3D-1-T3D-6, 2010
72010
Increasing Super Pop Users’ Intrinsic Motivation by Improving the Game’s Aesthetics
S García-Vergara, H Li, AM Howard
Universal Access in Human-Computer Interaction. Access to Learning, Health …, 2015
52015
Three-dimensional fitt’s law model used to predict movement time in serious games for rehabilitation
S García-Vergara, AM Howard
Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented …, 2014
52014
Number of trials necessary to achieve performance stability in a reaching kinematics movement analysis game
Y Chen, S Garcia-Vergara, A Howard
Journal of Hand Therapy 33 (3), 371-377. e1, 2020
42020
Design of an observer and speed controller for a DC motor fed by fuel cells and DC to DC converters
PJ González-Rivera, JA Santiago-González, S García-Vergara, ...
2011 IEEE Power and Energy Society General Meeting, 1-6, 2011
42011
Validation of Accuracy of the Super Pop VR™ Kinematic Assessment Methodology Using Markerless versus Marker-Based Motion Capture Systems
S García-Vergara, P Robinette, YP Chen, AM Howard
Georgia Institute of Technology, 2016
12016
Architectural design and support for knowledge sharing across heterogeneous MAST systems
RC Arkin, S Garcia-Vergara, SG Lee
Multisensor, Multisource Information Fusion: Architectures, Algorithms, and …, 2012
12012
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Articles 1–15