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Christopher Kulla
Christopher Kulla
Epic Games
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Title
Cited by
Cited by
Year
Importance sampling techniques for path tracing in participating media
C Kulla, M Fajardo
Computer graphics forum 31 (4), 1519-1528, 2012
792012
Production volume rendering: Siggraph 2017 course
J Fong, M Wrenninge, C Kulla, R Habel
ACM SIGGRAPH 2017 Courses, 1-79, 2017
562017
Importance sampling of many lights with adaptive tree splitting
A Conty Estevez, C Kulla
Proceedings of the ACM on Computer Graphics and Interactive Techniques 1 (2 …, 2018
462018
Importance sampling of many lights with adaptive tree splitting
A Conty Estevez, C Kulla
Proceedings of the ACM on Computer Graphics and Interactive Techniques 1 (2 …, 2018
462018
Importance sampling of many lights with adaptive tree splitting
A Conty Estevez, C Kulla
Proceedings of the ACM on Computer Graphics and Interactive Techniques 1 (2 …, 2018
462018
Importance sampling of many lights with adaptive tree splitting
A Conty Estevez, C Kulla
Proceedings of the ACM on Computer Graphics and Interactive Techniques 1 (2 …, 2018
462018
Sony pictures imageworks Arnold
C Kulla, A Conty, C Stein, L Gritz
ACM Transactions on Graphics (TOG) 37 (3), 1-18, 2018
402018
Revisiting physically based shading at imageworks
C Kulla, A Conty
SIGGRAPH Course, Physically Based Shading 2 (3), 2017
292017
Revisiting physically based shading at imageworks
C Kulla, A Conty
SIGGRAPH Course, Physically Based Shading 2 (3), 2017
292017
BSSRDF importance sampling
A King, C Kulla, A Conty, M Fajardo
ACM SIGGRAPH 2013 Talks, 1-1, 2013
262013
Path tracing in production: part 1: modern path tracing
L Fascione, J Hanika, D Heckenberg, C Kulla, M Droske, J Schwarzhaupt
ACM SIGGRAPH 2019 Courses, 1-113, 2019
192019
Using texture synthesis for non-photorealistic shading from paint samples
CD Kulla, JD Tucek, RJ Bailey, CM Grimm
11th Pacific Conference onComputer Graphics and Applications, 2003 …, 2003
172003
Path tracing in production-part 2: making movies
L Fascione, J Hanika, R Pieké, C Hery, R Villemin, TW Schmidt, C Kulla, ...
ACM SIGGRAPH 2017 Courses, 1-32, 2017
122017
System and method for decoupled ray marching for production ray tracking in inhomogeneous participating media
C Kulla
US Patent 8,872,826, 2014
112014
Importance sampling of area lights in participating media
C Kulla, M Fajardo
ACM SIGGRAPH 2011 Talks, 1-1, 2011
112011
System and method for importance sampling of area lights in participating media
C Kulla, MF Orellano
US Patent 9,262,860, 2016
82016
Production Friendly Microfacet Sheen BRDF
AC Estevez, C Kulla
ACM SIGGRAPH 2017, 2017
62017
Oz: the great and volumetric.
M Wrenninge, CD Kulla, V Lundqvist
SIGGRAPH Talks, 46:1, 2013
62013
Design and implementation of modern production renderers
M Pharr, B Burley, P Christensen, M Fajardo, L Fascione, C Kulla
ACM SIGGRAPH 2018 Panels, 1-2, 2018
32018
Practical Caustics Rendering with Adaptive Photon Guiding
AC Estevez, C Kulla
Special Interest Group on Computer Graphics and Interactive Techniques …, 2020
22020
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