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Stephen Killingsworth
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Digital games, design, and learning: A systematic review and meta-analysis
DB Clark, EE Tanner-Smith, SS Killingsworth
Review of educational research 86 (1), 79-122, 2016
18372016
Digital games for learning: A systematic review and meta-analysis
DB Clark, EE Tanner-Smith, S Killingsworth, S Bellamy
Menlo Park, CA: SRI International, 2013
982013
Disciplinary integration of digital games for science learning
DB Clark, P Sengupta, CE Brady, MM Martinez-Garza, SS Killingsworth
International Journal of STEM Education 2 (1), 2, 2015
882015
Tests of concepts about different kinds of minds: Predictions about the behavior of computers, robots, and people
DT Levin, SS Killingsworth, MM Saylor, SM Gordon, K Kawamura
Human–Computer Interaction 28 (2), 161-191, 2013
482013
Self-Explanation and Explanatory Feedback in Games: Individual Differences, Gameplay, and Learning.
SS Killingsworth, DB Clark, DM Adams
International Journal of Education in Mathematics, Science and Technology 3 …, 2015
302015
Concepts about the capabilities of computers and robots: A test of the scope of adults' theory of mind
DT Levin, SS Killingsworth, MM Saylor
Proceedings of the 3rd ACM/IEEE international conference on Human robot …, 2008
302008
Contextual markup and mining in digital games for science learning: Connecting player behaviors to learning goals
JS Kinnebrew, SS Killingsworth, DB Clark, G Biswas, P Sengupta, ...
IEEE Transactions on Learning Technologies 10 (1), 93-103, 2016
232016
SURGE’s evolution deeper into formal representations: The siren’s call of popular game-play mechanics
D Clark, S Virk, P Sengupta, C Brady, M Martinez-Garza, K Krinks, ...
International Journal of Designs for Learning 7 (1), 2016
202016
Beyond fun: Pintrich, motivation to learn, and games for learning
MM Martinez-Garza, DB Clark, SS Killingsworth, DM Adams
Gamification in Education: Breakthroughs in Research and Practice, 32-65, 2018
172018
Digital Games
DB Clark, EE Tanner-Smith, SS Killingsworth
Design, and, 2016
122016
Science sims and games: Best design practices and fave flops
MC Johnson-Glenberg, C Savio-Ramos, KK Perkins, EB Moore, ...
Boulder, CO: International Society of the Learning Sciences, 2014
112014
Disciplinary integration in digital games for science learning. International STEM Education Journal, 2 (2), 1-21
DB Clark, P Sengupta, C Brady, M Martinez-Garza, S Killingsworth
82015
Digital Games and Science Learning: Design Principles and Processes to Augment Commercial Game Design Conventions.
DB Clark, SS Killingsworth, M Martinez-Garza, G Van Eaton, G Biswas, ...
AIED Workshops, 2013
52013
Combining video games and constructionist design to support deep learning in play
N Holbert, D Weintrop, U Wilensky, P Sengupta, S Killingsworth, K Krinks, ...
International Society of the Learning Sciences, 2014
42014
Segmenting action for computers and humans: Possible links to intentional understanding
S Killingsworth, MM Saylor, DT Levin
ROMAN 2005. IEEE International Workshop on Robot and Human Interactive …, 2005
42005
Analyzing action for agents with varying cognitive capacities
SS Killingsworth, MM Saylor, DT Levin
Social Cognition 29 (1), 56-73, 2011
32011
Disciplinary integration in digital games for science learning. International STEM Education Journal. 2015; 2 (2): 1-21. DOI: 10.1186/s40594-014-0014-4
DB Clark, P Sengupta, C Brady, M Martinez-Garza, S Killingsworth
3
Learning, cognition, and experimental control in an educational physics game
S Killingsworth, D Adams, DB Clark
Educational and learning games: New research, NOVA Publishing, New York, NY …, 2016
12016
Connecting learning goals and component cognitive skills in digital games
S Killingsworth, D Clark
Proceedings of the Annual Meeting of the Cognitive Science Society 35 (35), 2013
12013
International Journal of STEM Education
DB Clark, P Sengupta, CE Brady, MM Martinez-Garza, SS Killingsworth
2015
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