Computer games as distraction from PAIN: effects of hardware and difficulty on pain tolerance and subjective IMMERSION SH Fairclough, K Stamp, C Dobbins, HM Poole International Journal of Human-Computer Studies 139, 102427, 2020 | 32 | 2020 |
Using deep learning to detect social media ‘trolls’ Á MacDermott, M Motylinski, F Iqbal, K Stamp, M Hussain, A Marrington Forensic Science International: Digital Investigation 43, 301446, 2022 | 15 | 2022 |
Forensic analysis of Fitbit versa: Android vs iOS J Williams, Á MacDermott, K Stamp, F Iqbal 2021 IEEE Security and Privacy Workshops (SPW), 318-326, 2021 | 10 | 2021 |
Functional connectivity across dorsal and ventral attention networks in response to task difficulty and experimental pain SH Fairclough, K Stamp, C Dobbins Neuroscience Letters 793, 136967, 2023 | 4 | 2023 |
The influence of a neuroadaptive game as a distraction from pain: a fNIRS study K Stamp, SH Fairclough, C Dobbins, H Poole Current Research in Neuroadaptive Technology, 95-116, 2022 | 1 | 2022 |
Classification of game demand and the presence of experimental pain using functional near-infrared spectroscopy SH Fairclough, C Dobbins, K Stamp Frontiers in Neuroergonomics 2, 695309, 2021 | 1 | 2021 |
A neuroadaptive approach to analgesic gaming K Stamp, S Fairclough, C Dobbins, H Poole The Second Neuroadaptive Technology Conference, 19, 2019 | 1 | 2019 |
Development of a Neuroadaptive Gaming Technology to Distract from Painful Procedures K Stamp, C Dobbins, S Fairclough, H Poole The First Biannual Neuroadaptive Technology Conference, 139, 2017 | 1 | 2017 |
Application of deep learning for detection of toxic images in social media AM Mac Dermott, M Motylinski, F Iqbal, K Stamp, M Hussain, A Marrington Forensic Science International: Digital Investigation 43 (301446), 2022 | | 2022 |
The Development of a Multimodal Neuroadaptive Gaming Technology to Distract from Painful Experiences K Stamp PQDT-Global, 2021 | | 2021 |
Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain K Stamp, C Dobbins, S Fairclough International Conference on Human-Computer Interaction, 756-774, 2020 | | 2020 |
The Influence of Game Demand on Distraction from Experimental Pain: A fNIRS Study K Stamp, CM Dobbins, SH Fairclough, H Poole Frontiers Media, 2018 | | 2018 |