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Ruben M. Smelik
Ruben M. Smelik
Research scientist, Modelling, Simulation and Gaming Department, TNO, The Netherlands
Verified email at tno.nl - Homepage
Title
Cited by
Cited by
Year
A Survey on Procedural Modelling for Virtual Worlds
RM Smelik, T Tutenel, R Bidarra, B Benes
Computer Graphics Forum, 2014
3832014
A Survey of Procedural Methods for Terrain Modelling
RM Smelik, KJ de Kraker, T Tutenel, R Bidarra, SA Groenewegen
Proceedings of the CASA Workshop on 3D Advanced Media In Gaming And …, 2009
1842009
A Declarative Approach to Procedural Generation of Virtual Worlds
RM Smelik
Delft University of Technology, 2011
167*2011
A declarative approach to procedural modeling of virtual worlds
RM Smelik, T Tutenel, KJ de Kraker, R Bidarra
Computers & Graphics 35 (2), 352-363, 2011
1672011
The role of semantics in games and simulations
T Tutenel, R Bidarra, RM Smelik, KJ de Kraker
Computers in Entertainment (CIE) 6 (4), 57, 2008
1242008
Integrating Procedural Generation and Manual Editing of Virtual Worlds
RM Smelik, T Tutenel, KJ de Kraker, R Bidarra
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 1-8, 2010
1102010
Rule-based layout solving and its application to procedural interior generation
T Tutenel, R Bidarra, RM Smelik, KJ de Kraker
Proceedings of the CASA Workshop on 3D Advanced Media in Gaming and …, 2009
922009
A constrained growth method for procedural floor plan generation
R Lopes, T Tutenel, RM Smelik, KJ de Kraker, R Bidarra
Proceedings of GAME-ON 2010, the 11th International Conference on …, 2010
692010
Generating consistent buildings: a semantic approach for integrating procedural techniques
T Tutenel, RM Smelik, R Lopes, KJ de Kraker, R Bidarra
Computational Intelligence and AI in Games, IEEE Transactions on 3 (3), 274-288, 2011
602011
Declarative terrain modeling for military training games
RM Smelik, T Tutenel, KJ de Kraker, R Bidarra
International Journal of Computer Games Technology 2010, 2, 2010
582010
Using semantics to improve the design of game worlds
T Tutenel, R Smelik, R Bidarra, K Jan De Kraker
Proceedings of the Fifth Artificial Intelligence and Interactive Digital …, 2009
582009
A Proposal for a Procedural Terrain Modelling Framework
RM Smelik, T Tutenel, KJ de Kraker, R Bidarra
Poster Proceedings of the 14th Eurographics Symposium on Virtual …, 2008
472008
Procedural city layout generation based on urban land use models
SA Groenewegen, RM Smelik, KJ de Kraker, R Bidarra
Proceedings of the 30th Annual Conference of the European Association for …, 2009
432009
Interactive creation of virtual worlds using procedural sketching.
RM Smelik, T Tutenel, KJ de Kraker, R Bidarra
Eurographics (Short papers), 29-32, 2010
402010
Semantic Constraints for Procedural Generation of Virtual Worlds
RM Smelik, K Galka, KJ de Kraker, F Kuijper, R Bidarra
Proceedings of the 2nd International Workshop on Procedural Content …, 2011
262011
Integrating semantics and procedural generation: key enabling factors for declarative modeling of virtual worlds
R Bidarra, KJ de Kraker, RM Smelik, T Tutenel
Proceedings of the FOCUS K3D Conference on Semantic 3D Media and Content …, 2010
202010
A Semantic Scene Description Language for Procedural Layout Solving Problems.
T Tutenel, RM Smelik, R Bidarra, KJ de Kraker
AIIDE 10, 1-6, 2010
152010
Specification and construction of control flow semantics
R Smelik, A Rensink, H Kastenberg
Visual Languages and Human-Centric Computing, 2006. VL/HCC 2006. IEEE …, 2006
142006
A case study on procedural modeling of geo-typical Southern Afghanistan terrain
RM Smelik, T Tutenel, KJ de Kraker, R Bidarra
Proceedings of the IMAGE 2009 conference. St. Louis, MO, USA: IMAGE Society …, 2009
92009
Dynamic synthetic environments: a survey
R Smelik, F van Wermeskerken, R Krijnen, F Kuijper
The Journal of Defense Modeling and Simulation 16 (3), 255-271, 2019
52019
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Articles 1–20