Foveated AR: dynamically-foveated augmented reality display. J Kim, Y Jeong, M Stengel, K Aksit, RA Albert, B Boudaoud, T Greer, J Kim, ... ACM Trans. Graph. 38 (4), 99:1-99:15, 2019 | 237 | 2019 |
Dynamic diffuse global illumination with ray-traced irradiance fields Z Majercik, JP Guertin, D Nowrouzezahrai, M McGuire Journal of Computer Graphics Techniques 8 (2), 2019 | 63 | 2019 |
Firstpersonscience: Quantifying psychophysics for first person shooter tasks J Spjut, B Boudaoud, K Binaee, Z Majercik, M McGuire, J Kim arXiv preprint arXiv:2202.06429, 2022 | 16 | 2022 |
Scaling probe-based real-time dynamic global illumination for production Z Majercik, A Marrs, J Spjut, M McGuire arXiv preprint arXiv:2009.10796, 2020 | 16 | 2020 |
The G3D innovation engine M McGuire, M Mara, Z Majercik URL: https://casual-effects. com/g3d 4, 2017 | 15 | 2017 |
Dynamic diffuse global illumination resampling Z Majercik, T Müller, A Keller, D Nowrouzezahrai, M McGuire ACM SIGGRAPH 2021 Talks, 1-2, 2021 | 11 | 2021 |
A distributed, decoupled system for losslessly streaming dynamic light probes to thin clients M Stengel, Z Majercik, B Boudaoud, M McGuire Proceedings of the 12th ACM Multimedia Systems Conference, 159-172, 2021 | 10 | 2021 |
Matching prescription & visual acuity: Towards ar for humans J Kim, M Stengel, JY Wu, B Boudaoud, J Spjut, K Akşit, R Albert, T Greer, ... ACM SIGGRAPH 2019 Emerging Technologies, 1-2, 2019 | 6 | 2019 |
The G3D Innovation Engine MM Morgan McGuire, Z Majercik | 5 | 2017 |
Synthetic infrared image generation for machine learning of gaze estimation J Kim, M Stengel, Z Majercik, S De Mello, S Laine, M McGuire, D Luebke US Patent 11,321,865, 2022 | 2 | 2022 |
The Schlick Fresnel Approximation Z Majercik Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan …, 2021 | 2 | 2021 |
Synthetic infrared image generation for machine learning of gaze estimation J Kim, M Stengel, Z Majercik, S De Mello, S Laine, M McGuire, D Luebke US Patent App. 17/734,441, 2022 | 1 | 2022 |
Essential Ray Generation Shaders M McGuire, Z Majercik Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan …, 2021 | 1 | 2021 |