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Zander Majercik
Zander Majercik
PhD Student, Stanford University
Verified email at stanford.edu
Title
Cited by
Cited by
Year
Foveated AR: dynamically-foveated augmented reality display.
J Kim, Y Jeong, M Stengel, K Aksit, RA Albert, B Boudaoud, T Greer, J Kim, ...
ACM Trans. Graph. 38 (4), 99:1-99:15, 2019
2372019
Dynamic diffuse global illumination with ray-traced irradiance fields
Z Majercik, JP Guertin, D Nowrouzezahrai, M McGuire
Journal of Computer Graphics Techniques 8 (2), 2019
632019
Firstpersonscience: Quantifying psychophysics for first person shooter tasks
J Spjut, B Boudaoud, K Binaee, Z Majercik, M McGuire, J Kim
arXiv preprint arXiv:2202.06429, 2022
162022
Scaling probe-based real-time dynamic global illumination for production
Z Majercik, A Marrs, J Spjut, M McGuire
arXiv preprint arXiv:2009.10796, 2020
162020
The G3D innovation engine
M McGuire, M Mara, Z Majercik
URL: https://casual-effects. com/g3d 4, 2017
152017
Dynamic diffuse global illumination resampling
Z Majercik, T Müller, A Keller, D Nowrouzezahrai, M McGuire
ACM SIGGRAPH 2021 Talks, 1-2, 2021
112021
A distributed, decoupled system for losslessly streaming dynamic light probes to thin clients
M Stengel, Z Majercik, B Boudaoud, M McGuire
Proceedings of the 12th ACM Multimedia Systems Conference, 159-172, 2021
102021
Matching prescription & visual acuity: Towards ar for humans
J Kim, M Stengel, JY Wu, B Boudaoud, J Spjut, K Akşit, R Albert, T Greer, ...
ACM SIGGRAPH 2019 Emerging Technologies, 1-2, 2019
62019
The G3D Innovation Engine
MM Morgan McGuire, Z Majercik
52017
Synthetic infrared image generation for machine learning of gaze estimation
J Kim, M Stengel, Z Majercik, S De Mello, S Laine, M McGuire, D Luebke
US Patent 11,321,865, 2022
22022
The Schlick Fresnel Approximation
Z Majercik
Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan …, 2021
22021
Synthetic infrared image generation for machine learning of gaze estimation
J Kim, M Stengel, Z Majercik, S De Mello, S Laine, M McGuire, D Luebke
US Patent App. 17/734,441, 2022
12022
Essential Ray Generation Shaders
M McGuire, Z Majercik
Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan …, 2021
12021
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