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Mila Bujić
Mila Bujić
Postdoctoral Researcher, Tampere University
Verified email at tuni.fi - Homepage
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Year
Stress and worry in the 2020 coronavirus pandemic: Relationships to trust and compliance with preventive measures across 48 countries in the COVIDiSTRESS global survey
A Lieberoth, SY Lin, S Stöckli, H Han, M Kowal, R Gelpi, S Chrona, ...
Royal Society Open Science 8 (2), 200589, 2021
1282021
COVIDiSTRESS Global Survey dataset on psychological and behavioural consequences of the COVID-19 outbreak
Y Yamada, DB Ćepulić, T Coll-Martín, S Debove, G Gautreau, H Han, ...
Scientific data 8 (1), 3, 2021
1262021
“Empathy machine”: how virtual reality affects human rights attitudes
M Bujić, M Salminen, J Macey, J Hamari
Internet Research 30 (5), 1407-1425, 2020
1082020
The talk of the town: Community perspectives on loot boxes
J Macey, M Bujić
Modes of esports engagement in overwatch, 199-223, 2022
202022
Satisfaction and willingness to consume immersive journalism: experiment of differences between VR, 360 video, and article
M Bujic, J Hamari
Proceedings of the 23rd International Conference on Academic Mindtrek, 120-125, 2020
152020
Immersive journalism: Extant corpus and future agenda
M Bujić, J Hamari
GamiFIN Conference 2020: Proceedings of the 4th International GamiFIN …, 2020
102020
Effects of immersive media on emotion and memory: An experiment comparing article, 360-video, and virtual reality
M Bujić, M Salminen, J Hamari
International Journal of Human-Computer Studies 179, 103118, 2023
72023
Playing With Embodied Social Interaction: A Thematic Review of Experiments on Social Aspects in Gameful Virtual Reality
M Bujić, AL Macey, S Järvelä, J Hamari
Interacting with Computers 33 (6), 583-595, 2022
52022
Emotional Response to Extended Realities: The Effects of Augmented and Virtual Technologies in a Shopping Context
M Bujić, N Xi, J Hamari
Proceedings of the 54th Hawaii International Conference on System Sciences, 628, 2021
52021
"Mirror Dwellers": Social VR, Identity and Internet Culture
M Thibault, M Bujić
Digital Games Research Association (DiGRA 2022), 2022
32022
Space Pace: Method for creating augmented reality tours based on 360 videos
T Nummenmaa, O Buruk, M Bujić, M Sjöblom, J Holopainen, J Hamari
International Conference on ArtsIT, Interactivity and Game Creation, 119-138, 2020
32020
Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a Novel Perspective
A Belousov, T Ojell-Järventausta, M Bujić, J Macey, J Hamari
Companion Proceedings of the Annual Symposium on Computer-Human Interaction …, 2023
12023
Understanding Multi-platform Social VR Consumer Opinions: A Case Study in VRChat Using Topics Modelling of Reviews
D Deng, M Bujić, J Hamari
E-Business. Digital Empowerment for an Intelligent Future: 22nd Wuhan …, 2023
12023
Immersive Persuasiveness: Investigating media effects of 360-degree immersive journalism
M Bujić
Tampere University, 2021
12021
The relationship of visual and aural perspective with decentering in virtual reality
IDV Bosman, M Bujić, LD Cosio, OO Buruk, K Jørgensen, J Hamari
Proceedings of the 4th African Human Computer Interaction Conference, 15-18, 2023
2023
More Immersed but Less Present: Unpacking Factors of Presence Across Devices
M Bujić, M Salminen, J Hamari
Proceedings of the 2023 ACM International Conference on Interactive Media …, 2023
2023
Self-representation does (not) spark joy: Experiment on effects of avatar customisation and personality on emotions in VR
M Bujić, AL Macey, B Kerous, A Belousov, O Buruk, J Hamari
7th International GamiFIN Conference 2023, 96-105, 2023
2023
Proceedings of the 6th International GamiFIN Conference
M Bujic, J Koivisto, J Hamari
International GamiFIN Conference, 2022
2022
An evaluation on existential crisis of filipinos during the covid-19 pandemic crisis
Y Yamada, DB Ćepulić, T Coll-Martín, S Debove, G Gautreau, H Han, ...
Frontiers in Psychology 2019 (May), 1-23, 2021
2021
GamiFIN 2021: Proceedings of the 5th International GamiFIN Conference
M Bujić, J Koivisto, J Hamari
5th International GamiFIN Conference, GamiFIN 2021, 2021
2021
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